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Misc. Bonuses/Penalties
Shard of Masterful Craftmanship I
Augment Slot(s)
Colorless
Red
Yellow
Blue
Green
Orange
Purple
Colorless Augment
None
+1 Strength (ML: 0)
+1 Dexterity (ML: 0)
+1 Constitution (ML: 0)
+1 Intelligence (ML: 0)
+1 Wisdom (ML: 0)
+1 Charisma (ML: 0)
+2 Strength (ML: 4)
+2 Dexterity (ML: 4)
+2 Constitution (ML: 4)
+2 Intelligence (ML: 4)
+2 Wisdom (ML: 4)
+2 Charisma (ML: 4)
+3 Strength (ML: 8)
+3 Dexterity (ML: 8)
+3 Constitution (ML: 8)
+3 Intelligence (ML: 8)
+3 Wisdom (ML: 8)
+3 Charisma (ML: 8)
+4 Strength (ML: 12)
+4 Dexterity (ML: 12)
+4 Constitution (ML: 12)
+4 Intelligence (ML: 12)
+4 Wisdom (ML: 12)
+4 Charisma (ML: 12)
+5 Strength (ML: 16)
+5 Dexterity (ML: 16)
+5 Constitution (ML: 16)
+5 Intelligence (ML: 16)
+5 Wisdom (ML: 16)
+5 Charisma (ML: 16)
+6 Strength (ML: 20)
+6 Dexterity (ML: 20)
+6 Constitution (ML: 20)
+6 Intelligence (ML: 20)
+6 Wisdom (ML: 20)
+6 Charisma (ML: 20)
+1 Exceptional bonus to Strength (ML: 20)
+1 Exceptional bonus to Dexterity (ML: 20)
+1 Exceptional bonus to Constitution (ML: 20)
+1 Exceptional bonus to Intelligence (ML: 20)
+1 Exceptional bonus to Wisdom (ML: 20)
+1 Exceptional bonus to Charisma (ML: 20)
+7 Strength (ML: 24)
+7 Dexterity (ML: 24)
+7 Constitution (ML: 24)
+7 Intelligence (ML: 24)
+7 Wisdom (ML: 24)
+7 Charisma (ML: 24)
+2 Insight bonus to Strength (ML: 24)
+2 Insight bonus to Dexterity (ML: 24)
+2 Insight bonus to Constitution (ML: 24)
+2 Insight bonus to Intelligence (ML: 24)
+2 Insight bonus to Wisdom (ML: 24)
+2 Insight bonus to Charisma (ML: 24)
Red Augment
None
+1 Fire Damage on Hit (ML: 0)
+1 Cold Damage on Hit (ML: 0)
+1 Acid Damage on Hit (ML: 0)
+1 Electric Damage on Hit (ML: 0)
+30 Fire Spell Power (ML: 0)
+30 Cold Spell Power (ML: 0)
+30 Acid Spell Power (ML: 0)
+30 Electric Spell Power (ML: 0)
+30 Sonic Spell Power (ML: 0)
+30 Force/Untyped Spell Power (ML: 0)
+30 Light/Alignment Spell Power (ML: 0)
+30 Negative Spell Power (ML: 0)
+30 Positive/Healing Spell Power (ML: 0)
+30 Repair/Rust Spell Power (ML: 0)
+1d2 Fire Damage on Hit (ML: 4)
+1d2 Cold Damage on Hit (ML: 4)
+1d2 Acid Damage on Hit (ML: 4)
+1d2 Electric Damage on Hit (ML: 4)
+42 Fire Spell Power (ML: 4)
+42 Cold Spell Power (ML: 4)
+42 Acid Spell Power (ML: 4)
+42 Electric Spell Power (ML: 4)
+42 Sonic Spell Power (ML: 4)
+42 Force/Untyped Spell Power (ML: 4)
+42 Light/Alignment Spell Power (ML: 4)
+42 Negative Spell Power (ML: 4)
+42 Positive/Healing Spell Power (ML: 4)
+42 Repair/Rust Spell Power (ML: 4)
+1d3 Fire Damage on Hit (ML: 8)
+1d3 Cold Damage on Hit (ML: 8)
+1d3 Acid Damage on Hit (ML: 8)
+1d3 Electric Damage on Hit (ML: 8)
Byeshk Damage Flag (ML: 8)
Law Damage Flag (ML: 8)
Chaos Damage Flag (ML: 8)
Evil Damage Flag (ML: 8)
+54 Fire Spell Power (ML: 8)
+54 Cold Spell Power (ML: 8)
+54 Acid Spell Power (ML: 8)
+54 Electric Spell Power (ML: 8)
+54 Sonic Spell Power (ML: 8)
+54 Force/Untyped Spell Power (ML: 8)
+54 Light/Alignment Spell Power (ML: 8)
+54 Negative Spell Power (ML: 8)
+54 Positive/Healing Spell Power (ML: 8)
+54 Repair/Rust Spell Power (ML: 8)
+1d4 Fire Damage on Hit (ML: 12)
+1d4 Cold Damage on Hit (ML: 12)
+1d4 Acid Damage on Hit (ML: 12)
+1d4 Electric Damage on Hit (ML: 12)
Good Damage Flag (ML: 12)
Adamantine Damage Flag (ML: 12)
+66 Fire Spell Power (ML: 12)
+66 Cold Spell Power (ML: 12)
+66 Acid Spell Power (ML: 12)
+66 Electric Spell Power (ML: 12)
+66 Sonic Spell Power (ML: 12)
+66 Force/Untyped Spell Power (ML: 12)
+66 Light/Alignment Spell Power (ML: 12)
+66 Negative Spell Power (ML: 12)
+66 Positive/Healing Spell Power (ML: 12)
+66 Repair/Rust Spell Power (ML: 12)
+1d6 Fire Damage on Hit (ML: 16)
+1d6 Cold Damage on Hit (ML: 16)
+1d6 Acid Damage on Hit (ML: 16)
+1d6 Electric Damage on Hit (ML: 16)
Cold Iron Damage Flag (ML: 16)
Alchemical Silver Damage Flag (ML: 16)
+78 Fire Spell Power (ML: 16)
+78 Cold Spell Power (ML: 16)
+78 Acid Spell Power (ML: 16)
+78 Electric Spell Power (ML: 16)
+78 Sonic Spell Power (ML: 16)
+78 Force/Untyped Spell Power (ML: 16)
+78 Light/Alignment Spell Power (ML: 16)
+78 Negative Spell Power (ML: 16)
+78 Positive/Healing Spell Power (ML: 16)
+78 Repair/Rust Spell Power (ML: 16)
+1d8 Fire Damage on Hit (ML: 20)
+1d8 Cold Damage on Hit (ML: 20)
+1d8 Acid Damage on Hit (ML: 20)
+1d8 Electric Damage on Hit (ML: 20)
+90 Fire Spell Power (ML: 20)
+90 Cold Spell Power (ML: 20)
+90 Acid Spell Power (ML: 20)
+90 Electric Spell Power (ML: 20)
+90 Sonic Spell Power (ML: 20)
+90 Force/Untyped Spell Power (ML: 20)
+90 Light/Alignment Spell Power (ML: 20)
+90 Negative Spell Power (ML: 20)
+90 Positive/Healing Spell Power (ML: 20)
+90 Repair/Rust Spell Power (ML: 20)
+1d10 Fire Damage on Hit (ML: 24)
+1d10 Cold Damage on Hit (ML: 24)
+1d10 Acid Damage on Hit (ML: 24)
+1d10 Electric Damage on Hit (ML: 24)
+114 Fire Spell Power (ML: 24)
+114 Cold Spell Power (ML: 24)
+114 Acid Spell Power (ML: 24)
+114 Electric Spell Power (ML: 24)
+114 Sonic Spell Power (ML: 24)
+114 Force/Untyped Spell Power (ML: 24)
+114 Light/Alignment Spell Power (ML: 24)
+114 Negative Spell Power (ML: 24)
+114 Positive/Healing Spell Power (ML: 24)
+114 Repair/Rust Spell Power (ML: 24)
Blue Augment
None
+1 Natural Armor (ML: 0)
+1 Protection (ML: 0)
+1 Resistance (ML: 0)
+2 Physical Resistance Rating (ML: 0)
Light Fortification (ML: 0)
+5 Hit Points (ML: 0)
+2 Natural Armor (ML: 4)
+2 Protection (ML: 4)
+2 Resistance (ML: 4)
+4 Physical Resistance Rating (ML: 4)
Moderate Fortification (ML: 4)
+10 Hit Points (ML: 4)
+3 Natural Armor (ML: 8)
+3 Protection (ML: 8)
+3 Resistance (ML: 8)
+6 Physical Resistance Rating (ML: 8)
Heavy Fortification (ML: 8)
+15 Hit Points (ML: 8)
+4 Natural Armor (ML: 12)
+4 Protection (ML: 12)
+4 Resistance (ML: 12)
+8 Physical Resistance Rating (ML: 12)
Good Luck +1 (ML: 12)
+1 Armor Max Dex Bonus (ML: 12)
-5% Arcane Spell Failure (ML: 12)
+20 Hit Points (ML: 12)
+5 Natural Armor (ML: 16)
+5 Protection (ML: 16)
+5 Resistance (ML: 16)
+10 Physical Resistance Rating (ML: 16)
-10% Arcane Spell Failure (ML: 16)
+25 Hit Points (ML: 16)
+6 Natural Armor (ML: 20)
+6 Protection (ML: 20)
+6 Resistance (ML: 20)
+12 Physical Resistance Rating (ML: 20)
Good Luck +2 (ML: 20)
-15% Arcane Spell Failure (ML: 20)
+2 Armor Max Dex Bonus (ML: 20)
+30 Hit Points (ML: 20)
+7 Natural Armor (ML: 24)
+7 Protection (ML: 24)
+7 Resistance (ML: 24)
+14 Physical Resistance Rating (ML: 24)
+35 Hit Points (ML: 24)
Yellow Augment
None
+5 Fire Resistance (ML: 0)
+5 Cold Resistance (ML: 0)
+5 Acid Resistance (ML: 0)
+5 Electric Resistance (ML: 0)
+5 Sonic Resistance (ML: 0)
+10 Spell Points (ML: 0)
Striding 5% (ML: 0)
+10 Fire Resistance (ML: 4)
+10 Cold Resistance (ML: 4)
+10 Acid Resistance (ML: 4)
+10 Electric Resistance (ML: 4)
+10 Sonic Resistance (ML: 4)
+25 Spell Points (ML: 4)
Underwater Action (ML: 4)
Feather Falling (ML: 4)
Proof Against Poison +2 (ML: 4)
Proof Against Disease +2 (ML: 4)
Striding 10% (ML: 4)
+15 Fire Resistance (ML: 8)
+15 Cold Resistance (ML: 8)
+15 Acid Resistance (ML: 8)
+15 Electric Resistance (ML: 8)
+15 Sonic Resistance (ML: 8)
+50 Spell Points (ML: 8)
Proof Against Poison +4 (ML: 8)
Proof Against Disease +4 (ML: 8)
Blindness Immunity (ML: 8)
Fear Immunity (ML: 8)
Striding 15% (ML: 8)
+20 Fire Resistance (ML: 12)
+20 Cold Resistance (ML: 12)
+20 Acid Resistance (ML: 12)
+20 Electric Resistance (ML: 12)
+20 Sonic Resistance (ML: 12)
+75 Spell Points (ML: 12)
Proof Against Poison +6 (ML: 12)
Proof Against Disease +6 (ML: 12)
Deathblock (ML: 12)
Striding 20% (ML: 12)
+25 Fire Resistance (ML: 16)
+25 Cold Resistance (ML: 16)
+25 Acid Resistance (ML: 16)
+25 Electric Resistance (ML: 16)
+25 Sonic Resistance (ML: 16)
+100 Spell Points (ML: 16)
Spell Focus: Evocation (ML: 16)
Spell Focus: Illusion (ML: 16)
Spell Focus: Necromancy (ML: 16)
Spell Focus: Abjuration (ML: 16)
Spell Focus: Enchantment (ML: 16)
Spell Focus: Transmutation (ML: 16)
Spell Focus: Conjuration (ML: 16)
Proof Against Poison +8 (ML: 16)
Proof Against Disease +8 (ML: 16)
Striding 25% (ML: 16)
+30 Fire Resistance (ML: 20)
+30 Cold Resistance (ML: 20)
+30 Acid Resistance (ML: 20)
+30 Electric Resistance (ML: 20)
+30 Sonic Resistance (ML: 20)
+150 Spell Points (ML: 20)
Proof Against Poison +10 (ML: 20)
Proof Against Disease +10 (ML: 20)
Striding 30% (ML: 20)
+35 Fire Resistance (ML: 24)
+35 Cold Resistance (ML: 24)
+35 Acid Resistance (ML: 24)
+35 Electric Resistance (ML: 24)
+35 Sonic Resistance (ML: 24)
+200 Spell Points (ML: 24)
Greater Spell Focus: Evocation (ML: 24)
Greater Spell Focus: Illusion (ML: 24)
Greater Spell Focus: Necromancy (ML: 24)
Greater Spell Focus: Abjuration (ML: 24)
Greater Spell Focus: Enchantment (ML: 24)
Greater Spell Focus: Transmutation (ML: 24)
Greater Spell Focus: Conjuration (ML: 24)
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